Screens "as representation" and screens "as simulation" in mainstream cinema detection : between Blade Runner (1982) and Splice (2009)
Andrea Virginás
Artikkel Engelsk
*0011213887 *008141029s2014 xx# 000 0 eng *019 $bk *08230$a302.234 *100 $aVirginás, Andrea$4aut$_143159900 *245 $aScreens "as representation" and screens "as simulation" in mainstream cinema detection$bbetween Blade Runner (1982) and Splice (2009) *300 $aS. [76]-93 : ill. *500 $aVitenskapelig artikkel *5208 $aInneholder sammendrag *600 $aManovich, Lev$_143160000 *650 $aDatateknologi$2norart$_98863800 *650 $aFilmer$2norart$_13903600 *650 $aSimulering$2norart$_33301700 *650 $akommunikasjonssosiologi$2norart$_49848200 *650 $arepresentasjon$9nor$2norart$_129604700 *653 $aBlade Runner$9eng$_143160100 *653 $aGattaca$9eng$_143160200 *653 $aLev Manovich$9eng$_143160300 *653 $aMinority report$9eng$_143160400 *653 $aSplice$9eng$_143160500 *653 $aThe girl with the Dragon Tattoo$9eng$_143160600 *653 $adetection films$9eng$_143160700 *653 $adiegesis$9eng$_143160800 *653 $arepresentation$9eng$_130434100 *653 $ascreen$9eng$_143160900 *653 $asimulation$9eng$_131504800 *773 $tThe Nordic journal of aesthetics$gNo. 47 (2014)$x2000-1452$w(NO-LaBS)90128(tnr) *999 $z1400567419$anorart:1400567419 ^