Domesticating digital game-based learning
Helga Dís Ísfold Sigurdardottir
Artikkel Engelsk
*0011245492 *008160810s2016 xx# 000 0 eng *019 $bk *08230$a371.334 *100 $aHelga Dís Ísfold Sigurdardottir$4aut$uNorges teknisk-naturvitenskapelige universitet (NTNU), Institutt for tverrfaglige kulturstudier ; Nord universitet, Avdeling for næring, samfunn og natur$_146324800 *245 $aDomesticating digital game-based learning *300 $aS. 5-16 *500 $aVitenskapelig artikkel *5208 $aInneholder sammendrag *650 $adataspill$9nor$2norart$_128641700 *650 $alæring$9nor$2norart$_128598900 *650 $aundervisningsmetoder$2norart$_24169100 *653 $aDGBL$9eng$_146324900 *653 $aICT in education$9eng$_146325000 *653 $aactor-network theory$9eng$_136285000 *653 $adomestication theory$9eng$_146325100 *773 $tNordic journal of science and technology studies [elektronisk ressurs]$gVol. 4, no. 1 (2016)$x1894-4647 *8564 $uhttps://doi.org/10.5324/njsts.v4i1.2168 *999 $z1600599152$anorart:1600599152 ^